

And, as with any standardized hardware, it’s a lot easier to ensure games and services (like Proton) perform reliably.
Time will tell if this sells enough, but it could become the new standard for industry benchmarking/testing.


And, as with any standardized hardware, it’s a lot easier to ensure games and services (like Proton) perform reliably.
Time will tell if this sells enough, but it could become the new standard for industry benchmarking/testing.


When WIRED asked Meta what rate-limiting measures it instituted over the last eight years to prevent the technique Kloeze demonstrated, the company responded that it has, in fact, implemented evolving defenses against scrapers, including rate-limiting and machine-learning techniques to ban scrapers. Yet the University of Vienna researchers were able to not only replicate Kloeze’s work, but take it further, actually enumerating all 3.5 billion registered WhatsApp phone numbers—far more than the service had in 2017.
A generous rate limit of 1 query per second would have taken 111 years to churn through 3.5 billion users (with 100% success rate on guesses). Meta’s rate limit seems to be “the rate at which our servers can query our contact database”.


I’m guessing the next biggest example of this exact same flaw was when this happened on Facebook like 8 years ago. Who could possibly have seen this coming?


Is 4chan UK-based? Realistically what happens if they don’t comply? Eventually an IP ban on UK networks that’s easily bypassed with a VPN?
Gonna go with the wildcard here and suggest Walkscape. It’s still in beta, so access requires a one-time patron sub ($4.50, then cancel) or a free written application through their portal (may take like a week to approve)
It’s a classic runescape-style RPG where all actions cost “steps” walking. It’s designed to keep screen time to a minimum and walking time to a maximum.
Character management is generally pretty passive and 1-handed. Definitely much more casual by nature, but encourages much more active participation.