Is there any shooter that meets those criteria?

  • Enemies are just soldiers/rebels/gang members/humans?
  • Somewhat longer TTK
  • Ideally some deep gunplay like Planetside 2 (recoil patterns, bullet travel, CoF, etc)
  • Ideally some rng or replay value (roguelite, random encounters, etc.)
  • Not online only

I just want to launch a game and fight after work, master guns and ideally unlock shit if that’s not asking for too much. I used to get that in Planetside 2, but in my timezone, it’s not an option and I’m offline a lot. Closest I found is:

  • F.E.A.R. (replayed the story over and over, but the guns feel pretty bad compared to modern games)
  • Robocop (LOVE the gunplay and locational damage, but the downtime is killing me at this point)
  • Brink (best example I guess…)
  • Blacklight Retribution against bots
  • Some CoD games like BO2
  • Maximum Action
  • Shadow Warrior 2 (some maps have a handful of humans but it’s mainly monsters)
  • RoboQuest (my main squeeze atm, but it’s robots without blood)
  • Rico
  • RS Siege Terrorist Hunt
  • Payday 2 (IF it was possible to have longer ttk and much fewer cops)
  • CS & Insurgency with bots (but low ttk is kind of boring to me)

Thanks!

  • CaptSatelliteJack@lemy.lol
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    14 hours ago

    I’m going to suggest a funny little game I’ve recently been completely obsessed with; HOLE. I don’t really know how to explain it. It’s a PvE only “extraction-lite” shooter. You drop into a procedurally generated map and kill your way through waves of dudes in suits. As the waves drag on, they’ll start showing up in body armor with better guns. You have to find your exfil point and charge it before leaving, kind of like Risk of Rain. Protip if you do end up trying this game out, you can pre-charge the exfil as soon as you find it, then leave it and keep going on the level. Just don’t get lost.

    The loot you’re looking for is mostly currency; this comes in the form of dollars and data. You can use these to purchase upgrades for your base, and eventually your weapons. If you go “MIA” (get perforated by a Red Boss’s flechette slinging shotgun or cut to ribbons by the Blueberry), you lose 90% of these currencies. Some special things must be successfully extracted. Some things (namely weapon/upgrade blueprints) are permanently collected once you pick them up, even if you don’t make it out. I feel like they pulled a nice balance between creating a challenging experience but not making it frustrating.

    Some things are “soft”; ammo is infinite, bullets are hitscan. There are “crunchy” bits, too. Your gun will occasionally jam. Your barrel will heat up, and getting it too hot will cause more malfunctions. The malfunction will always be an FTE/stovepipe, and you clear it by racking the slide or pulling the bolt. These malfunctions are less for realism, and more for inducing stress, but it’s a nice touch along with the backrooms-esque spooky vibes. The reports of the guns actually sound really spot on. Suppressors sound correct, and there’s even subsonic ammo to make them even better.

    I think what this game really works on is the vibes. This game instills a very specific kind of stress no other shooter I’ve played does. It’s SUPERHOT without the gimmick. It’s John Wick the game. It’s SCP Mobile Task Force simulator. It’s quiet and spooky, then loud and angry, and back again. It’s listening for footsteps and voices, creeping up behind them, and getting away scot-free. Or maybe turning around and being face to face with a Yellow Elite in body armor and a juggernaut helmet. It’s mentally screaming “where the hell is the exfil??” at yourself while the chatter of gunfire closes in on you desperately trying to get a fresh mag in and clear the jam before they’re on you.

    All in all, I seriously recommend it. It’s $5, and I’ve gotten 10x my money’s worth out of it.