There are already some huge maps out there, Just Cause 2 and 3 both have maps at around 1000km2, and those games are beloved by their players. But if the next Cyberpunk game was announced with Night City now being the size of an actual large metropolis, say like New York, would you say that’s too big? What determines what “too big” is?

  • toman@lemmy.zip
    link
    fedilink
    English
    arrow-up
    9
    ·
    14 days ago

    For example, Fallout 3 doesn’t do a great job of this, as much of the world is baren with no story or gameplay. Half of the world feels like it could be cut out without much loss. The Yakuza games on the other hand, have smaller worlds but they feel massive and fun because there’s always something to do moments away.

    On the other hand, the world of Fallout 4 feels very cramped; you can’t go 5 meters without encouraging something. Bethesda’s games are interesting in this aspect – the worlds of different games are built similarly, but they differ in some small parameters (as in the density of Fallout 4), so they’re ripe for comparison.

    Personally, I feel there were two peaks in Bethesda’s worlds – Morrowind and Skyrim. Both for different reasons.

    • Postmortal_Pop@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      13 days ago

      As a Morrowind enjoyer, I find Skyrim to be too shallow. There’s 7 weapons in the game, 7 spells, and nothing really to do.

      • toman@lemmy.zip
        link
        fedilink
        English
        arrow-up
        4
        ·
        13 days ago

        I was mostly only thinking about Skyrim’s world. Skyrim as a whole has many flaws.

        • Postmortal_Pop@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          13 days ago

          Yeah, looking at it in a strictly dungeon distribution lens it’s actually pretty solid, and I find it feels a little crowded when you mod in more locations. I guess world distribution is the one thing they actually got right.

          • toman@lemmy.zip
            link
            fedilink
            English
            arrow-up
            2
            ·
            13 days ago

            I’d be broader and talk about points of interest instead of dungeons, but yeah. This, the art design of the world, and the music. Those are the strongest points of Skyrim.