• Michael@slrpnk.net
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    1 day ago

    The difference is back then, I didn’t have to wait 2 years (give or take) for games to go on a proper sale to enjoy it. I’d just wait until a month or two has passed and ask around, go into Gamestop/EB Games, rent it at Blockbuster, find used games at yard sales, etc. and buy them for cheap (or potentially barter for them or be lent the copy).

    We pay $70 to not play at release due to server issues and critical bugs. We do QA for most major gaming companies - while paying for the privilege to do so. We pay full-price for incomplete experiences that we are misled into believing are complete experiences, as well.

    Most games I purchase at release (or pre-order) are just in limbo on my account while I wait for a playable product. By the time it’s playable, there is usually $70 worth of DLCs for me to buy.