The gaming world appeared ablaze after the Indie Game Awards announced that it was rescinding the top honors awarded to RPG darling Clair Obscur: Expedition 33 due to the use of generative AI during development. Sandfall Interactive recently sat down with a group of influencers for a private interview session, where the French studio was probed about recent AI controversies. Game director Guillaume Broche clarified some of the misinformation surrounding the studio and reiterated what other Sandfall developers have said about generative AI usage during interviews held earlier in the year.

Transcription of the Q&A comes courtesy of gaming content creator Sushi, who was one of the handful of influencers who were present at the session. Twitch streamer crizco prefaced his question by recounting the storm surrounding Baldur’s Gate 3 developer Larian Studios’ admission about using generative AI during game development.

  • halcyoncmdr@lemmy.world
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    15 hours ago

    We’re not talking about a development team of 100+ artists here and a company forcing them to work 80 hour crunch weeks leading up to launch like much of the industry.

    I don’t know exactly how their 30 or so team members break down for specialties, but I’m willing to bet we’re talking maybe 5 asset artists. Making the tens or hundreds of thousands of concept art pieces, and in game assets. Their time is finite and much better spent working on final assets than making placeholders that will just be replaced later. Experimenting with AI and dripping a placeholder in during month 6 that never gets touched again, and the final asset is made but missed when swapping them in at the end of development isn’t exactly damning

    Literally removing work from a human(concept artist)

    It’s not really “removing” work from a human, it’s utilizing the time of a very small and limited team more wisely. The AI didn’t replace a human, there was never going to be an additional person hired just to make that placeholder, at worst it just let the existing artists spend more time making final assets.

    • iegod@lemmy.zip
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      7 hours ago

      It is exactly replacing work. Your argument is easy to extend to teams of one solo developer who has finite time and money and it’s easy to see the appeal of AI in general.

      I’m also in the AI isn’t that bad camp but it’s pretty clear here they used AI, and rightfully disqualified.

      • fishos@lemmy.world
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        4 hours ago

        Exactly this. I’m not making a moral judgement, just a logical one. They used AI, thus don’t qualify. Feel free to debate whether that award should be that way, but that’s how it is right now.