The gaming world appeared ablaze after the Indie Game Awards announced that it was rescinding the top honors awarded to RPG darling Clair Obscur: Expedition 33 due to the use of generative AI during development. Sandfall Interactive recently sat down with a group of influencers for a private interview session, where the French studio was probed about recent AI controversies. Game director Guillaume Broche clarified some of the misinformation surrounding the studio and reiterated what other Sandfall developers have said about generative AI usage during interviews held earlier in the year.

Transcription of the Q&A comes courtesy of gaming content creator Sushi, who was one of the handful of influencers who were present at the session. Twitch streamer crizco prefaced his question by recounting the storm surrounding Baldur’s Gate 3 developer Larian Studios’ admission about using generative AI during game development.

  • Zos_Kia@lemmynsfw.com
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    16 hours ago

    I mean, it’s a completely reasonable habit that prevents issues of this kind, i’m not disputing that. It’s part of a million little discipline things that will make your life better for an insignificant cost. But it’s also not a big deal and if you start caring about that then you should also care about all the other things that “should already be the standard by most devs”. And then where will you find the time and energy to punch above your weight class and release a masterpiece ? When you engage in that sort of task, you always have to neglect stuff that “should be the standard”. It’s cool and people should be cool about it IMO. Nobody’s gonna love you for being super rigorous about your file naming schemes and never being lazy, they’ll love you cause you have good ideas and work them hard.

    I don’t find it nice when the internet is always back-seating every little aspect of what creators do, and being super demanding as if they were a mega corp with infinite resource and not a small group of every day people trying their really best to push out something great in a reasonable time-frame while not burning out. Maybe that’s not what you’re doing, man, it’s just one of my pet peeves.

    • mriormro@lemmy.zip
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      15 hours ago

      The argument is one of craft, discipline, and rigor at a certain point.

      This is just sloppy craftsmanship.

      You either take your craft seriously or it’s just commodity. You eventually have to lean into one over the other.

      • Zos_Kia@lemmynsfw.com
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        7 hours ago

        I guess that’s where we disagree. I’d rather have sloppy talented bastards than little robots. One Kurt Cobain over a million Joe Satrianis, any time of the year.

        You can train a monkey to be rigorous, I’m sure at EA sports they’re really disciplined with their file naming but I’m not gonna play their games to find out.