• Paradachshund@lemmy.today
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    1 day ago

    I think it also makes them feel more shallow because the characters are all “player-sexual” to use an industry term. Basically every character is into you if you want them to be.

    I’d love to see more games have characters with preset likes and dislikes and how you’ve built and played your character will determine who will be interested (and who will shoot you down!)

    • Encrypt-Keeper@lemmy.world
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      16 hours ago

      The game already works this way I believe. There was a point during EA that each character was way too keen on the PC though. Gale in particular was a problem they had to go back and fix.

      • Paradachshund@lemmy.today
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        13 hours ago

        Do you mean the being shot down part? Cause the devs have said in interviews that they purposely made the characters player-sexual.

        • Encrypt-Keeper@lemmy.world
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          13 hours ago

          Yeah I mean the way you play your character, depending on the likes/dislikes of the companions does have an effect on whether or not you can romance them.

          They are otherwise player-sexual in that they are all evidently bisexual.

          • Paradachshund@lemmy.today
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            12 hours ago

            Sounds like it’s a little more nuanced than I thought. In my play throughs it seemed like everyone was always ready to go!

    • RightHandOfIkaros@lemmy.world
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      24 hours ago

      Some games in the past were like this but people complained because “I want the goth baddie but I am not an 80 year old man with a white beard named Santa Claus, this game’s romance system sucks.”

    • Katana314@lemmy.world
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      1 day ago

      Part of me thinks the devs should just be more settled about having more relationships that don’t involve the player. You get 5 supporting characters, and character A, in their “relationship event” with you, admits that they have feelings for character C and want your advice because they don’t know how to express it.

    • [deleted]@piefed.world
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      1 day ago

      Shallow and rushed, since it has to develop in a few dozen hours of gameplay with a limited number of NPCs!