I’m talking more along the lines of, having simulator games where you work in a supermarket and you get to cause as much mayhem as possible. Not in terms of just simply killing, but more like, being a very disgruntled worker in a very annoyingly noisy environment with shitty customers. That game doesn’t exist to me and I wish it would.
Instead, we get more simulator games where you’re at the service of the people. That’s going backwards, if you ask me.
Also, I don’t remember asking for armchair psychologists to come here and start dropping unasked thoughts about how to best relieve stress. Check those at the door.


Okay it’s not just me then.
I am a bit sensitive to motion sickness in games. So I’m never sure if it’s just me or the camera is bad.
Sometimes I take an anti motion sickness medicine before and it works usually.
But not for this game. And I got sick fast. Like 10 min.
I think a lot of game devs think camera bobbing around is more natural but it’s actually the opposite.
Visual processing in humans actually smooths out a lot of the jostle of walking. Plus the inner ear signals balance out whatever is left. That doesn’t happen with a screen image though.