It’s wild to say that, 10 years ago today, an upstart studio shipped a little game called Grim Dawn. What’s mind-blowing to us is that that game went on to not only become a success beyond our wildest dreams at the time, but to become a staple in the ARPG genre. Grim Dawn’s success enabled Crate Entertainment to grow from a studio of just 8 people to a team of 29 today, with 4 projects currently in development. Your early support has allowed us to not only stay independent from publishers, b...
A friend and I just started playing it co-op, and what’s really going to affect our enjoyment of the lore is that only one person can be involved in an NPC conversation.
A friend and I just started playing it co-op, and what’s really going to affect our enjoyment of the lore is that only one person can be involved in an NPC conversation.