It’s wild to say that, 10 years ago today, an upstart studio shipped a little game called Grim Dawn. What’s mind-blowing to us is that that game went on to not only become a success beyond our wildest dreams at the time, but to become a staple in the ARPG genre. Grim Dawn’s success enabled Crate Entertainment to grow from a studio of just 8 people to a team of 29 today, with 4 projects currently in development. Your early support has allowed us to not only stay independent from publishers, b...
Torchlight II and Grim Dawn were the only games that were able to fill the Diablo II-shaped hole in my heart.