His full story is forthcoming, but I don’t know how that squares with incoming PC ports for Death Stranding 2 and the sequel to Kena. Maybe because they’re only Sony published? Exclusivity of a handful of games that I may or may not be interested in still isn’t going to make me want a PS5, personally.

  • ampersandrew@lemmy.worldOP
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    11 hours ago

    I don’t think keeping the single player games exclusive makes much sense either. Sony’s bread is buttered by taking the same 30% Valve makes on each game sale. If they’re only converting you for single player games, you’re buying…what…5 games on the platform, lifetime? And they’re all Sony published? Realistically, on PC, you’re probably already playing everything else on PC with no subscription fee that they would want to get a cut from. I think Sony has reached everyone they’re going to reach, and you’re just leaving money on the table by not bringing those games to PC, even if they come late.

    • ZephyrXero@lemmy.world
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      11 hours ago

      The exclusive games lead to more sales of other games. If they get rid of exclusives they might as well just give it up and end the PlayStation brand.

      PC may be fine for you, but it’s still a shit show IMO. Maybe Valve will fix it. Gaming on Linux has gotten way better since the SteamDeck came out, but still not good enough to get me to switch. Maybe the Steam Machine will eventually turn the tides. But hell, they take 30% too, so really no different than Sony from a developer’s perspective

      • warmaster@lemmy.world
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        3 hours ago

        It’s ok to like something else, but the world has already chosen their king.

        Steam vs. PlayStation vs. Xbox vs. Switch 2 (Early 2026 Comparison)

        Metric Steam (PC) PlayStation (PS5) Xbox (Series X/S) Switch 2
        Total Titles ~120,000+ ~6,500+ ~5,500+ ~1,200+ (incl. BC)
        AAA Titles ~800+ ~450+ ~400+ ~110+
        Monthly Active Users (MAU) 147 Million 123 Million ~100 Million* 60+ Million (Early)
        Peak Concurrent Users 42.04 Million ~18-20 Million ~12 Million ~8 Million
        Average Game Price $15 - $25 $45 - $55 $40 - $50 $50 - $60
        Metacritic Score (Avg) 72% 78% 76% 82% (Exclusives)
        Available Countries Global (Digital) 70+ (Hardware) 40+ (Hardware) 45+ (Hardware)

        *Note: Xbox MAU often includes PC/Mobile Game Pass users, making direct console-only comparisons difficult.

        Sources & Context

        • Steam Statistics: SQ Magazine (Jan 2026) and SteamDB confirmed a record-breaking 42.04 million concurrent users in January 2026. Steam’s library surpassed 120,000 titles in late 2025.
        • PlayStation Performance: Sony reported 123 million MAU in mid-2025 (via Push Square), with the PS5 reaching 90.2 million lifetime units sold by January 2026 (Outlook Respawn).
        • Switch 2 Launch: The Switch 2 has reached 17.37 million units sold globally as of February 2026, leading hardware sales in major regions like Asia (Game Developer).
        • Xbox Ecosystem: Xbox Game Pass reached 40 million subscribers in early 2026. While official hardware-only MAU is rarely split, ecosystem-wide engagement remains high due to cloud expansions in 29+ countries including India and Brazil (Xbox Wire).
        • Pricing Trends: AAA games have stabilized at a $70 psychological floor, with “Deluxe” and “Ultimate” editions frequently pushing the $80-$100 range in 2026 (GamesIndustry.biz). Would you like me to draft a summary of the best “bang for your buck” platform for 2026 to add to your post?
      • ampersandrew@lemmy.worldOP
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        11 hours ago

        I don’t think the Xbox or PlayStation brand will end anytime soon, but trying to keep doing things the way they’ve been done makes about as much sense as a cable company fighting against the rise of streaming television. PC is the largest single platform and is still growing, and even despite the complete obliteration of Sony’s closest competitor, PlayStation 5 hasn’t grown compared to 4; their growth has only come from selling at higher prices to the same number of users and from microtransactions from games that they don’t make themselves which are available on many platforms. Which doesn’t mean that they don’t still have their customers like yourself, but if I already decided to play my games on PC, how on earth are they going to convince me to start buying third party games on PlayStation, where their money is actually made? At the very least, they can offer me the ability to buy their big blockbusters (which often cost more to make than they’re seeing back in returns these days) on PC to recoup some of what they spent.