• RightHandOfIkaros@lemmy.world
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    2 days ago

    To be fair, at this time the game was still being designed on CRTs (LCDs existed but everything except footprint size was a downgrade - and they still are if you ask me), so the intended way to play the game from the artists perspective is still at 1x on a CRT, which effectively masks pixels edges with the CRTs inherent picture softening.