What differentiates a story from the real world, or a simulation? A story is a series of choices, a set of moments captured, examined, and elevated. The real...
Yeah, I expected them to combine mechanics further in but they never really do. There are lots of combinations of tools which go unexplored. That being said, I’ve only played the base game so maybe the DLCs do combine them?
Yeah, I expected them to combine mechanics further in but they never really do. There are lots of combinations of tools which go unexplored. That being said, I’ve only played the base game so maybe the DLCs do combine them?