Is your first sentence responding to my second paragraph? If so, I’m not sure I understand.
The opposing stance to this makes the argument that licensing makes this law not feasible. But if a company’s license runs out, they can’t sell the game anyway, in California or otherwise, regardless of if this law passes. So what does it even have to do with the idea that companies should leave a game in a responsibly playable state? Which is what the core of Stop Killing Games wants.
No, I was commenting on just the first paragraph. January 2027 is too soon for any game that’s currently in development to be reasonably expected to pivot by then, and the same goes for any game that’s already available and expects to have a long tail on its sales, so it’s sort of like lighting the fuse on a bomb. The licensing argument is stupid nonsense, and they know it.
It changes the plans of shuttering a server, not offering a new one. Any such independent play patch soils only be released when a company is ready to end servers.
A new game previously intended to be released December 31st of this year, caught off guard with just one day of warning, could still release without changing a thing. The game will have servers for years to come, presumably.
Highgaurd didn’t even last a month, and they definitely didn’t have the funds left over to make that game self hostable while they were in their death throes, even if they wanted to.
Is your first sentence responding to my second paragraph? If so, I’m not sure I understand.
The opposing stance to this makes the argument that licensing makes this law not feasible. But if a company’s license runs out, they can’t sell the game anyway, in California or otherwise, regardless of if this law passes. So what does it even have to do with the idea that companies should leave a game in a responsibly playable state? Which is what the core of Stop Killing Games wants.
No, I was commenting on just the first paragraph. January 2027 is too soon for any game that’s currently in development to be reasonably expected to pivot by then, and the same goes for any game that’s already available and expects to have a long tail on its sales, so it’s sort of like lighting the fuse on a bomb. The licensing argument is stupid nonsense, and they know it.
What pivoting?
It changes the plans of shuttering a server, not offering a new one. Any such independent play patch soils only be released when a company is ready to end servers.
A new game previously intended to be released December 31st of this year, caught off guard with just one day of warning, could still release without changing a thing. The game will have servers for years to come, presumably.
Highgaurd didn’t even last a month, and they definitely didn’t have the funds left over to make that game self hostable while they were in their death throes, even if they wanted to.