• VindictiveJudge@lemmy.world
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    23 hours ago

    Or make lighting less of a factor in detection. Line of sight only worked just fine for Dishonored, and Assassin’s Creed used to have a fantastic social stealth system.

    • RightHandOfIkaros@lemmy.world
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      20 hours ago

      No. Light was like, the primary stealth mechanic of Splinter Cell games. Well, the good ones anyway. The HUD literally has a Light Meter on it to tell you how detectable you are.

      Thats like saying “Just make Sonic slower.” Its literally the main mechanic of the game.

      • teft@piefed.social
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        6 hours ago

        I totally forgot about the light meter but why wouldn’t that work in a newer game? Just habe normal lighting but with a light meter so you can tell if you’re hidden or not. BG3 lets you know if you’re fully lit, half hidden, or fully in shadow so i don’t see why that can’t be expanded to a more fleshed out system.