Cyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 1 day agoSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comexternal-linkmessage-square21linkfedilinkarrow-up1155arrow-down11
arrow-up1154arrow-down1external-linkSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comCyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 1 day agomessage-square21linkfedilink
minus-squarezr0@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up4·22 hours agoWhat? As if with global illumination there are no hard shadows. If you walk around when the sun is shining, guess what type of shadow you have? So the solution is to only create levels with few, bright light sources so that hard shadows get cast.
What? As if with global illumination there are no hard shadows. If you walk around when the sun is shining, guess what type of shadow you have? So the solution is to only create levels with few, bright light sources so that hard shadows get cast.