Key takeaways

  • Valve removed Beyond The Dark after malware allegations surfaced.
  • The malicious payload allegedly stole passwords, browser data, and crypto wallet information.
  • Attackers reportedly hijacked an existing Steam game instead of publishing a new one.
  • The malware hid inside a modified UnityPlayer.dll file.
  • Anyone who installed the game should run antivirus scans and change passwords immediately.
  • Corngood@lemmy.ml
    link
    fedilink
    English
    arrow-up
    25
    ·
    3 days ago

    I’d rather not use flatpack, but I really should figure out better sandboxing. Not just for games, but for supply chain attacks, etc.

    It’s kind of nuts that a game has access to my browser profile and all sorts of other stuff in ~.

    • DampCanary@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 days ago

      I know firejail nicely packs my Firefox & co. to only have access to select few /home/<uname> sub-dirs

      • Mordikan@kbin.earth
        link
        fedilink
        arrow-up
        2
        ·
        2 days ago

        This is what I do as well. Process inheritance helps prevent any game that Steam runs from misbehaving outside it’s whitelisted directories.

        • DampCanary@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          19 hours ago

          Its reasuring, knowing that any potentially spawned process is also sandboxed to the same environment and while it doesn’t isolate (in terms of e.g. Docker) it does contain it to less risky (with correct set up) part of the system.
          A big bonus to it, is that it provides basic profile versions for the whole plethora of programs which can be simply expanded/adjusted with custom user profile.

    • magikmw@piefed.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 days ago

      Selinux should help with this, but by default all ‘non-server’ apps can just access anything across the user’s home. Maybe I should look into this. Hmmmm.

      Edit: then again, steam games usually run via wine, using a simulated windows filesystem… Maybe they are isolated already? I really should look into this.

      • tomalley8342@lemmy.world
        link
        fedilink
        English
        arrow-up
        14
        ·
        3 days ago

        Maybe they are isolated already? I really should look into this.

        No, the Z drive in wine maps to your linux file system.

  • Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    2
    ·
    3 days ago

    Long ago when Linux was a complete underdog (0.001% of users or something) it was touted as being vastly more secure than Windows, and that was probably true. But, convenience always battles with security in adverse ways, and Steam does aim to be very convenient.

    I remember for a time any Xbox-app game would prop up a UAC permissions dialog each time you’d newly installed a game. Those apps are also un-moddable due to package signing. It was very annoying, but part of me thought “…Theoretically, Steam should be doing at least something like this.”

  • Rai@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 days ago

    The “FAQ” on this article feels like they just took an LLM sum marry and added it to the bottom hahaha