The crisis is that the triple-A industry is starting to feel consumers loss of interest in them as indie devs continue to outshine them with every release
The “crisis now” part is the economic downturn. People aren’t spending as much on games as they were, especially after all these companies bet big on the idea that people would continue to spend money on games like they did during COVID forever. So now it affects the C Suite, and things only matter when they affect them personally.
That feels like the ugly norm for way more than 15 years. I’m surprised it’s called a crisis just now.
The crisis is that the triple-A industry is starting to feel consumers loss of interest in them as indie devs continue to outshine them with every release
lots of growth during covid that could not be sustained => many, many layoffs to prop up earning statistics in the following years.
Also even if it was only 15 years I’m struggling to understand the “crisis now” part.
The “crisis now” part is the economic downturn. People aren’t spending as much on games as they were, especially after all these companies bet big on the idea that people would continue to spend money on games like they did during COVID forever. So now it affects the C Suite, and things only matter when they affect them personally.