One of the reasons the 1983 crash was so harsh was because brick and mortar distribution and producing expensive cartridges made self-publishing and indie development much more difficult. Hell, the Commodore 64 never had any problems throughout the crash because games were distributed on tape and floppy disk, and hobbyists could easily create new games much cheaper than console counterparts.
I would argue we have the same echoes here. The winners will be the indie PC and mobile devs alongside digital distribution platforms like Steam (Valve) and GOG where anyone with talent and ambition can enter.
One of the reasons the 1983 crash was so harsh was because brick and mortar distribution and producing expensive cartridges made self-publishing and indie development much more difficult. Hell, the Commodore 64 never had any problems throughout the crash because games were distributed on tape and floppy disk, and hobbyists could easily create new games much cheaper than console counterparts.
I would argue we have the same echoes here. The winners will be the indie PC and mobile devs alongside digital distribution platforms like Steam (Valve) and GOG where anyone with talent and ambition can enter.