• dual_sport_dork 🐧🗡️@lemmy.world
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    1 day ago

    2016 is the superior game of the three. If you only had to play only one of them, I think you wound up making the correct choice.

    Eternal had some highly questionable gameplay design choices made about it and I have no idea what the fuck Dark Ages is supposed to be doing or what anyone thinks it’s got to do with Doom. It’s begging to have a new setting and IP made for it. And in fact I suspect (with zero evidence) that this was the original intent before some suits got involved and insisted on slapping the Doom trademark on it for the brand recognition, or whatever the hell.

    But it’s Bethesda, and now they’re owned by goddamn Microslop of all people. So I’m not buying Dark Ages at any price, DLC or not, and not especially how they did Mick Gordon dirty the way they did during the development of Eternal, and et cetera and so on and so forth. Fuck 'em.

    I’ve said it before and I’ll say it again, I can think of few stewards worse for Doom and it’s legacy than Bethesda and fucking Microslop.

      • Goodeye8@piefed.social
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        1 day ago

        Having played all Doom games I’d argue the closest to the classic was Doom 2016. Dark ages IMO was too reliant on the shield and melee to the point where at times it didn’t even feel like a Doom game. 2016 had an overall faster pace but the core gameplay loop felt more like the classic and the faster pace is IMO also the more entertaining way to play classic Doom. 2016 IMO nails the essence of the classic doom.

        • dual_sport_dork 🐧🗡️@lemmy.world
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          1 day ago

          Current “classic” Doom is generally played at a much faster pace overall than in the DOS era anyway, now that auto-run is a thing and the assumed default for many WADs and maps, and the majority of people are at minimum using mouse aiming and also probably mouselook.

          2016 felt pretty spot-on by comparison. Eternal and its restrictive ammo capacities and “you must defeat this kind of monster exactly this way” bullshit got tiresome very quickly. Evidently nobody was brave enough at the time to tell id that if the discoverability of your gameplay mechanics is such that you feel you have to yank the player away into a dream-sequence arena to tutorialize at them with the One Approved Way to defeat that type of monster, your design is bad.

          I could feel the block and parry thing in Dark Ages getting old before the trailer was even over.

          • zod000@lemmy.dbzer0.com
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            11 hours ago

            OG Doom didn’t have autorun, but most of us that were good at it back then played it insanely fast, especially if you used a mouse. You used the mouse for forward and backward movement and when run held down, you could bolt in and out of areas in a speed I don’t think i have ever seen in any other game. The modern ports with autorun and mouselook can also be played very fast, but it still feels slower to me and it is more like a slightly sped up Q3A (which I admittedly also love).

          • chunes@lemmy.world
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            24 hours ago

            I watched someone do a playthrough of Dark Ages and in the first or second level, control was yanked away from him to play a cutscene of an opening door. While he was shooting at an enemy.

            That’s unforgivable. I have no idea why that doesn’t seem to be a big deal to so many people.

    • Pycorax@sh.itjust.works
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      1 day ago

      Having played all 3 of them, I enjoyed The Dark Ages far more than Eternal. With the exception of the Marauder, Eternal was basically just “keep shooting and moving and you’ll never die” and was way too fast on its default setting. While 2016 was plenty fast, it was still somewhat tactical at times. The Dark Ages goes in that direction but with the parries which is an interesting mechanic that was refreshing imo. At times it feels like a rhythm game which was pretty fun. My main issue with it is that it drags in for a bit too long and that it felt like they weren’t really willing to commit all the way with the parry gameplay.