• A Sharky Anthro@fedia.io
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      1 day ago

      I already started a new world in the new update as they released it based on Japanese time, so it came out at around 11pm my time last night. The game feels smoother, and I got my first base established fairly fast.

        • A Sharky Anthro@fedia.io
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          1 hour ago

          Well, there is an actual story…The initial boss fights don’t feel impossible anymore! You can actually face the first one around level 17 or so. The bosses still feel threatening without being pain sponges that were hard to burn down. It is achievable in the 5:00 timer the player is given to beat them with leveled but not super optimized Pals. There is a lot more structure story wise, naturally because that was one of the things which they were waiting on implementing for 1.0. I noticed that Pal distributions are different, I am encountering Mozzarina a lot sooner as an occasional spawn. I caught a few already for my farming base.

          The base upgrade quests are different as they changed when certain techs are unlocked and learned, making it take a bit longer than normal. At least according to my hazy memory (took me longer to unlock two bases).