• TimothyOilpants@lemmy.ca
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    10 hours ago

    Why would I care?

    If a thing stops being something I want to engage with, I stop engaging. Demanding that everything that has ever existed, must continue to exist in exactly the fashion of my preference would seem like a mental illness.

    • tomalley8342@lemmy.world
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      10 hours ago

      Because it establishes that the creator’s authority is not absolute and the consumer has quite a bit of sway in how products are created and commercialized. Unless you are one of such people who believe indirect coercion of the free market doesn’t count as coercion? If the creator of a for-profit work must (more or less) present their work in a specific way otherwise no-body will buy it, that is coercion and a slight to the creator’s authority, no?

      • TimothyOilpants@lemmy.ca
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        9 hours ago

        The creator can continue to produce their work in whatever way they want. Art does not require an observer to exist or be valuable.

        • tomalley8342@lemmy.world
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          9 hours ago

          I appreciate that sentiment, but let’s stay on topic. This and the original article, movement, etc, are for commercial ventures no?

          • TimothyOilpants@lemmy.ca
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            9 hours ago

            No. Video games are fundamentally artistic expression. If YOU choose to engage with them commercially then you do so at the creators direction and on their terms.

            We’re not talking about public utilities, survival essentials, or any other tangible goods. We are talking about something inherently experiential in nature.

            • tomalley8342@lemmy.world
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              9 hours ago

              Yeah I mean I agree with you on the topic of video games in general. It’s cool. But like I said, this original article, movement, etc, is for video games that are sold to customers for money and for profit.

              If YOU choose to engage with them commercially then you do so at the creators direction and on their terms.

              Yes, and I said that the consumers in general can coerce creators by choosing which works to engage with. Again, If the creator of a for-profit work must (more or less) present their work in a specific way otherwise no-body will buy it, that is coercion and a slight to the creator’s authority, no? (Bolded for emphasis)

              • TimothyOilpants@lemmy.ca
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                9 hours ago

                You might have a point if indie development and publishing wasn’t in the middle of literal renaissance… Things made the way YOU prefer are hardly disappearing. If AAA gaming isn’t for you anymore, then move on; no need to announce your departure.

                Again, my problem is people in these types of threads, and frankly outlets like GamesRadar, presenting their opinions as though they represent opinions of anything other than a loud and incredibly tiny minority of the 3,700,000,000 gamers in the world right now.

                  • TimothyOilpants@lemmy.ca
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                    9 hours ago

                    Nope that was meant for you. You were insinuating that developers won’t be able to make money if they don’t “comply” with some draconian corporate strategy they loath… and the reality just doesn’t support that.

                    Indie developers are making more money and getting more mainstream coverage than at any point in history.

                    We live in a fully globalized world, anyone can absolutely stand behind their sole creative vision for their game and make a living today.