from a steam review:

After countless teasers and 3 years of waiting, it is out! New story, new game mode, new mastery, and FINALLY affix transmutation (F to those who’ve spent hundreds of hours grinding ideal double-rare items for their builds), plus dozens of QoL updates and improvements. Perfect time to come back to my favorite ARPG to scream again

  • HAL_9_TRILLION@lemmy.dbzer0.com
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    8 hours ago

    A decent Diablo-like hack and slash with addictive gameplay for sure. If you get it on sale, it’s worth it if you like the genre. It does have some bad design decisions.

    The bad: even when you’re not in a dungeon, the map is always pathways, not open. This plus no quest markers and only one travel gate open at a time means you do a lot of mindless looking around for stuff and painful backtracking. The procedural equipment drops are tedious though they can be filtered. Their naming conventions are overly-verbose and terrible. The soundtrack gets repetitive.

    The good: the game’s skills and trees make sense and make you can feel pretty OP if you give it some effort and thought. The crafting is actually useful and you get a generous amount of storage (that can be upgraded to ridiculous levels). The lore is deep and if you’re into that, there’s a lot of it and it’s fairly original.