Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?

  • Wahots@pawb.social
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    Nothing went wrong. Remember the era where every sequel was straight to DVD? Who remembers The Lion King 2? How about Brother Bear 2? Sonic Adventure 2?

    It’s difficult to iterate on a piece of media that was written to be a standalone entity.

    The only exceptions really are when stories are split into multiple games (such as halo 1-3)