Mobile strategy feels better suited to a phone when a short session still contains one useful decision. A readable interface helps, pausing is optional, and progression shouldn’t play the game for you.

Which games get that balance right? I’m especially interested in tower defense, and in the one design choice that makes a game work well on a phone.

  • sumsinj@lemmy.world
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    2 days ago

    Not really a mobile gamer and i either solve riddles on websites or puzzles like sudoku. And I only use open source. I think mindustry and unciv are too complex for a phone game, I like feudal tactics, but it gets stale after some time