RetroGoblet79@eviltoast.org to Games@lemmy.worldEnglish · 20 hours agoFollowing accusations, James Pond Legacy devs say no generative AI was used in creating artworkgonintendo.comexternal-linkmessage-square49linkfedilinkarrow-up186arrow-down13
arrow-up183arrow-down1external-linkFollowing accusations, James Pond Legacy devs say no generative AI was used in creating artworkgonintendo.comRetroGoblet79@eviltoast.org to Games@lemmy.worldEnglish · 20 hours agomessage-square49linkfedilink
minus-squareFiniteBanjo@feddit.onlinelinkfedilinkEnglisharrow-up14arrow-down4·20 hours agoI’m gonna interject and say you generally model things one half at a time and then mirror for symmetrical objects.
minus-squarePonyOfWar@pawb.sociallinkfedilinkEnglisharrow-up36·20 hours agoSure, but you wouldn’t just render one horn and add the other one in photoshop. That makes no sense at all. You would duplicate the horn before rendering it.
minus-squarechunes@lemmy.worldlinkfedilinkEnglisharrow-up13·14 hours agoNotice that the milk-bottle-arm in the original somehow ended up as a mega man arm in the end. Like how could a real artist miss that
minus-squarelime!@feddit.nucakelinkfedilinkEnglisharrow-up6·19 hours agoyeah but you generally also have a hierarchy of submodels so that mirroring a group mirrors everything in that group.
I’m gonna interject and say you generally model things one half at a time and then mirror for symmetrical objects.
Sure, but you wouldn’t just render one horn and add the other one in photoshop. That makes no sense at all. You would duplicate the horn before rendering it.
Notice that the milk-bottle-arm in the original somehow ended up as a mega man arm in the end. Like how could a real artist miss that
yeah but you generally also have a hierarchy of submodels so that mirroring a group mirrors everything in that group.