• neatchee@piefed.social
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      1 day ago

      sorry but I’ve worked at enough companies and dealt with enough timetables to say “unreleased is unreleased for a reason”.

        • neatchee@piefed.social
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          3 hours ago

          do you know when that build was cut? do you know if it’s a standard build or a debug build? do you know if it’s performance optimized or mid development? do you know if it’s being used in games for which it’s intended? do you know if it’s a branch build or a mainline build? do you know if the studio for the game has provided feedback on that build and had their work integrated?

          no?

          then we have no idea what we’re even talking shit about