I’ve played Zelda in Japanese and there’s a difference within the translations themselves on how they name items, NPC’s or key locations within the game. The quest logs in either ToTK & BoTW in the JP original are written from a first person perspective since it’s Link’s personal entries while the ENG localization rewrote them in second person addressing the player.

Even the perspectives are written differently: like from BoTW when you read Revali’s diary, the Japanese text frames it more around personal confusion and wounded pride as to why a prodigy like him is put in a supporting tier beneath Link. While the ENG localization leans into sharper, more confrontational direct insults, playing up a classic western “cocky rival” archetype.

  • dudeface@lemmy.world
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    1 day ago

    They work together on major titles in terms of planing the differences in advance, but have had plenty of time to figure out works best for each market

    I work for a western game studio and hear it’s hard to translate a lot of stuff, I imagine the same is true in reverse