The best tower-defense losses seem to tell you exactly which decision failed: a route leaked because the damage was committed too early, a support tower sat out of range, or the economy delayed a needed upgrade. A loss is much harder to learn from when the game hides its targeting, pathing, or why a wave suddenly overwhelmed your build.

Which game gives you the clearest explanation of why a defense failed, and what information does it show?

  • EonNShadow@pawb.social
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 day ago

    I played a game of BTD6 right after making that comment

    Tower defense games are super fun. Too bad they dropped off in popularity. I’m sure there’s more that could be done with that genre