The best tower-defense losses seem to tell you exactly which decision failed: a route leaked because the damage was committed too early, a support tower sat out of range, or the economy delayed a needed upgrade. A loss is much harder to learn from when the game hides its targeting, pathing, or why a wave suddenly overwhelmed your build.
Which game gives you the clearest explanation of why a defense failed, and what information does it show?


I played a game of BTD6 right after making that comment
Tower defense games are super fun. Too bad they dropped off in popularity. I’m sure there’s more that could be done with that genre