Minecraft had a similar problem even before AI drove the slop into overdrive. MCreator marketed itself as a code free means to create mods, and soon cookie cutter clickbait flooded the listings. The problems came swiftly as MCreator wasn’t optimised and created numerous bugs or incompatibilities that the ‘modder’ couldn’t fix without knowing how to code. They effectively became a liability to pack devs who would be refused support if one of these slop mods were involved.
Now we have AI accelerating the same slop for all games, with even shittier code, in a race to the bottom for the most clickbait garbage imaginable. These so called ‘mash-ups’ aren’t built to play nice with other handcrafted mods, and almost certainly won’t be maintained beyond their short-lived hypecycle.
It’s all pump & dump mods cashing out before the waning novelty can’t outweigh the shitty quality.
Way back in the late 1990s, there was Slige, a program that generated Doom maps procedurally. With rather nice results, too. So people started posting these maps and saying they made them by hand. Map download sites had to start banning them.
So yeah, the more things change, the more they stay the same.
Minecraft had a similar problem even before AI drove the slop into overdrive. MCreator marketed itself as a code free means to create mods, and soon cookie cutter clickbait flooded the listings. The problems came swiftly as MCreator wasn’t optimised and created numerous bugs or incompatibilities that the ‘modder’ couldn’t fix without knowing how to code. They effectively became a liability to pack devs who would be refused support if one of these slop mods were involved.
Now we have AI accelerating the same slop for all games, with even shittier code, in a race to the bottom for the most clickbait garbage imaginable. These so called ‘mash-ups’ aren’t built to play nice with other handcrafted mods, and almost certainly won’t be maintained beyond their short-lived hypecycle.
It’s all pump & dump mods cashing out before the waning novelty can’t outweigh the shitty quality.
Way back in the late 1990s, there was Slige, a program that generated Doom maps procedurally. With rather nice results, too. So people started posting these maps and saying they made them by hand. Map download sites had to start banning them.
So yeah, the more things change, the more they stay the same.