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Keep in mind that, as outlined in the title, this is a work in progress mod.
A) The unmodified game still has to load the game world during the transition. True seamless probably requires an engine overhaul beyond the scope of a mod, cloud cover to mask the loading of assets and make it feel seamless is a fair compromise.
B) I think that forcing a completely realistic re-entry would be a bit much for most players, though it would be awesome for the option to be available to those who want a hardcore experience.
KSP, Flight of Nova, Elite: Dangerous - there are plenty sims out there catering to those who want realism.
No Man’s Sky compromises on this to keep the game casual and fun.
C) In the original game, flight is limited to space and is very arcade-y. Press ‘W’ to activate thrusters and move forward. Vertical thrusters are present in the unmodified game and visible during landing cutscenes, so the modder may be able to tap into those animations as they continue work on the mod. I recall most of those thrusters being attached to the landing gear though.
At the end of the day, this is a game and most games are more enjoyable when you suspend disbelief. This is a game where people wear spacesuits in a vacuum, get shot multiple times with blood effects, and carry on fighting without experiencing violent depressurization.
Keep in mind that, as outlined in the title, this is a work in progress mod.
A) The unmodified game still has to load the game world during the transition. True seamless probably requires an engine overhaul beyond the scope of a mod, cloud cover to mask the loading of assets and make it feel seamless is a fair compromise.
B) I think that forcing a completely realistic re-entry would be a bit much for most players, though it would be awesome for the option to be available to those who want a hardcore experience.
KSP, Flight of Nova, Elite: Dangerous - there are plenty sims out there catering to those who want realism.
No Man’s Sky compromises on this to keep the game casual and fun.
C) In the original game, flight is limited to space and is very arcade-y. Press ‘W’ to activate thrusters and move forward. Vertical thrusters are present in the unmodified game and visible during landing cutscenes, so the modder may be able to tap into those animations as they continue work on the mod. I recall most of those thrusters being attached to the landing gear though.
At the end of the day, this is a game and most games are more enjoyable when you suspend disbelief. This is a game where people wear spacesuits in a vacuum, get shot multiple times with blood effects, and carry on fighting without experiencing violent depressurization.