• addie@feddit.uk
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    2 days ago

    Yeah. Most big games tend to be on a five-year turnaround, and Godot got a massive investment in extra resources in September 2023 when Unity shit the bed and changed their licensing terms. Indie games don’t tend to take so long to develop, but then as you say, all the indie developers need to have a little trial run so that they know how to use it before committing to it for a project.

    I’m thinking that there will be a lot more high-profile Godot releases next year, and into 2028. All of the “higher profile” indie stuff that would have used Unity before.