I wrote a blog post on the current trend of game decompilations using AI and where we’re going with this. It’s all very promising but oh boy are the implications scary.

  • VibeSurgeon@piefed.social
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    5
    ·
    1 day ago

    Decompilation offers you the possibility of cutting out network-required features, if you dream a little bigger.

    • jaycifer@lemmy.world
      link
      fedilink
      English
      arrow-up
      23
      arrow-down
      3
      ·
      23 hours ago

      They’re not talking about individual features, they’re talking about locking the entire game behind a network (such as game streaming) so the game can’t be downloaded to be decompiled in the first place.

      • VibeSurgeon@piefed.social
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        20 hours ago

        It’s been tried before, but the fundamental limitations on networking- not to mention the compute you have to spend in data centers to run it - makes it pretty unlikely to happen, especially as a means of preventing piracy.

        • nilloc@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          1
          ·
          12 hours ago

          Aren’t we assuming the data center buildout is to monopolize compute and turn our home computing into dumb screens?

          That’s what I think the hyper scalers are planning, especially after the LLM bubble pops.