EA forced them to make a live service game that failed. Then they tried to make them make a live service Dragon Age game. They decided to change Veilguard back to single-player, but late enough in the development cycle that it impacted the final product.
Andromeda was a technical mess at launch, but the game itself was fine. It was the weakest in the series, but they tried new stuff with the spinoff and I appreciated the attempt.
The only game they made before that I truly disliked was Dragon Age II.
upvoted only to retract it for the da2 comment lol. Dragon Age 2 is a great game swamped by tight deadlines, but what’s there is fun and it still has the feel of origin where the world feels dangerous. it is so much better than its successors, and honestly if it had the right budget I’d even say it could’ve been as good as origins.
The budget and timeline absolutely killed it. Reusing like 4 maps for everything in the whole game got old super fast. And I also didn’t care for the change from the tactical combat of the first game at all.
you still have tactical mode tho and it works the same as in origins, I think the AI ruleset stuff you could set before is missing in 2 iirc, but when I played them back to back it didn’t feel like I needed to relearn how stuff works.
I do think it helps playing da2 with all the included dlcs, it helps add variety to areas you visit.
EA installed managers of the company who had backgrounds in Major League Gaming and EA’s mobile gaming division. THEN they pitched a live service game. Most of the remaining members of the old guard left within months of Anthem’s announcement.
There’s no clear date on when the Anthem pitch happened but it happened before EA appointed Bromberg as the CEO, which was in 2013. Anthem didn’t get officially announced until 2017. Unless you meant the nameless teaser they put out in 2014.
If you want to continue arguing this you going to have to personally name who that old guard was because I very much doubt they left within months in 2014.
One person left, 2 years after personally pitching Anthem as a live-service game to EA. The same person returned a few years later and left again in 2020.
EA forced them to make a live service game that failed. Then they tried to make them make a live service Dragon Age game. They decided to change Veilguard back to single-player, but late enough in the development cycle that it impacted the final product.
Andromeda was a technical mess at launch, but the game itself was fine. It was the weakest in the series, but they tried new stuff with the spinoff and I appreciated the attempt.
The only game they made before that I truly disliked was Dragon Age II.
upvoted only to retract it for the da2 comment lol. Dragon Age 2 is a great game swamped by tight deadlines, but what’s there is fun and it still has the feel of origin where the world feels dangerous. it is so much better than its successors, and honestly if it had the right budget I’d even say it could’ve been as good as origins.
The budget and timeline absolutely killed it. Reusing like 4 maps for everything in the whole game got old super fast. And I also didn’t care for the change from the tactical combat of the first game at all.
you still have tactical mode tho and it works the same as in origins, I think the AI ruleset stuff you could set before is missing in 2 iirc, but when I played them back to back it didn’t feel like I needed to relearn how stuff works.
I do think it helps playing da2 with all the included dlcs, it helps add variety to areas you visit.
EA didn’t force them, Bioware pitched Anthem as a live-service style game from the get-go.
EA installed managers of the company who had backgrounds in Major League Gaming and EA’s mobile gaming division. THEN they pitched a live service game. Most of the remaining members of the old guard left within months of Anthem’s announcement.
There’s no clear date on when the Anthem pitch happened but it happened before EA appointed Bromberg as the CEO, which was in 2013. Anthem didn’t get officially announced until 2017. Unless you meant the nameless teaser they put out in 2014.
If you want to continue arguing this you going to have to personally name who that old guard was because I very much doubt they left within months in 2014.
Casey Hudson left in May 2014.
One person left, 2 years after personally pitching Anthem as a live-service game to EA. The same person returned a few years later and left again in 2020.