the left image is of a native port recompiled for PC, and the right one is an emulator being developed to run Switch 2 games

  • RightHandOfIkaros@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 days ago

    Yes it is. Far more than the original, which was already a really easy game.

    To give an earlygame example, the Deku Scrubs right before Queen Gohma (now called Dread Gohma, for some reason) have been changed. They are much closer together and they have literal spotlights that flash on each of them in order of left to right.

    23 is number 1 was already piss easy to figure out, but they remake developers must have felt that it was too hard. So they dont even say 23 is number 1 anymore. They just straight up say 2,3, then 1. Then Navi repeats it to you right after they say it.

    • Buddahriffic@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 days ago

      Ah ok, that sucks.

      Though having just played that part in the original version myself, the scrub that gives the hint did originally say that you need to punish his brothers in the order 2, 3, then 1 for the hint. He adds the “23 is number 1” as a way to remember it because it’s never repeated after that (unless maybe Navi repeats it if you’re stuck there for a while but I don’t think they have timed Navi hints, it just repeats whatever the latest hint was on a timer and I’m pretty sure the hint at that point is just that something needs to be done in the Deku Tree).

      They should set that up as a difficulty level setting. Apprentice mode gets hand holding, adept just gets the basic instructions and periodic Navi hints, expert mode is just thrown into the game. Because I understand that getting stuck can be frustrating and for some players, that’s where they just stop playing. But it’s patronizing to the players looking for challenges and wanting to use their brain a bit.