In a developer panel at the console game developer conference in South Korea, Harada shared his raw thoughts on the challenges on the Xbox Series S.

  • smeg@feddit.uk
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    2 days ago

    “It constantly throws challenges at us and forces us to optimize our code very cleanly.”

    Taken out of context this is more of a self-burn

    • fonix232@fedia.io
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      2 days ago

      In context it makes more sense.

      You develop an AAA title with high hardware requirements because hell, the game engine needs it.

      Then comes Xbox and says “hey here’s half the specs of the mainstream baseline, make your game run on it”

      It is a bit shitty.

      • thingsiplay@lemmy.ml
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        2 days ago

        The XBOX Series S doesn’t come to you after you finished your work. The Series S is there since the beginning. If you ignored it, its on you. Microsoft just says, if you want to publish your game, it has to run on both variants. That’s not shitty. Games are released on PC anyway (at least the Tekken games), and so have to run on hardware similar in performance to Series S.

        • saturnapy@lemmy.world
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          1 day ago

          It wasn’t just it has to run on both variants, they required full feature parity. And the series S was way weaker hardware than even budget PCs of the time.

      • copingwithelmons@lemmy.world
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        2 days ago

        Hey man, not everyone can afford expensive hardware and you don’t have to realease on it.

        Everyone deserves culture.

        • fonix232@fedia.io
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          2 days ago

          With consoles, the console is the baseline… Adding an extra entry that is half the specs, while the competition adds a “pro” version that is beefier, makes things harder.

          • copingwithelmons@lemmy.world
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            2 days ago

            Also, “everyone deserves culture” and “you don’t have to release on it” is kinda antithetical.

            Everyone deserves culture to the extent you don’t impose on others. I won’t judge anyone if they don’t want to put in the work for series S with limited ROI. But a lot of devs do and it’s nice to have that available to you for an amount that’s not exorbitant.

            With consoles, the console is the baseline… Adding an extra entry that is half the specs, while the competition adds a “pro” version that is beefier, makes things harder.

            The whole point is that you have something more affordable for those folks who can only go for the affordable option.

            Oh, and you do have to release on it. Microsoft demands parity, which is the issue.

            Oh, I was then wrong there.

      • dudeface@lemmy.world
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        2 days ago

        To be fair the CPU is similar enough and GPU workloads are easier to scale

        Memory management would be the most challenging thing

        • thingsiplay@lemmy.ml
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          2 days ago

          That’s the worst part, the memory is cut back too much. Now from todays standpoint, it might make sense. But back then at launch, memory wasn’t this expensive thing as we know it now. Not only is it just 10gb, even handheld PCs have 16, its also much slower memory connection. This is too much.