• Goodeye8@piefed.social
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    6 days ago

    Except developers don’t have the same incentives. Publishers are incentivized by profits. Developers are usually incentivized by wanting the world to see their artistic output.

    Of course some of them will do it for money because some people are just like that, but overall the industry would probably be in better hands if the developers got the long end of the stick and the publishers got the short end. Right now in the AAA market it’s the opposite and it shows.

    • ampersandrew@lemmy.world
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      6 days ago

      Developers are also incentivized by profit when they’re entitled to keep it rather than a publisher, and this is the case regardless of being AAA or not.

      • Goodeye8@piefed.social
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        6 days ago

        Can you give me 3 examples where the developer is monetizing the game like EA or Ubisoft would?

        • ampersandrew@lemmy.world
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          6 days ago

          Destiny after the Activision split and before the Sony acquisition. Warframe. Basically the entire mobile market.

          • Goodeye8@piefed.social
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            6 days ago

            Destiny after the Activision split

            And who was the CEO of Bungie during that period? Pete Parsons who had a senior marketing job at Microsoft before joining Bungie. Parsons also had no problem laying off hundreds of people at Bungie while continuing to expand his classic car collection. Dude has big publisher energy all over him. In fact he was the person I was thinking of when I said some people will do it for the money.

            Warframe

            First of all, Warframe is a F2P game which means they need SOME sort of a revenue stream. And from what I’ve heard Warframe monetization is one the best on the gaming market. It doesn’t feel like you have to pay to have good time. And they actually removed an accidental slot machine from their game because they didn’t want to incentivize whale behavior.

            Basically the entire mobile market.

            Which is a very different market. Mobile game developers couldn’t even ask $20 for their game let along $60-$70. It’s not comparable to the traditional computer gaming market.