I’ve beat Fallout NV as a true pacifist - no companions, no death caused by me.

It is funny, because it really doesn’t seem to fit the themes of the game to be a pacifist. You end up doing things that would (IMHO) be more fucked up ethically. It’s also hard for me to leave Vulpes alive - killing him is an every play through thing.

I’ve tried playing Morrowind and Oblivion as a pacifist. Morrowind you can get pretty far, but the Sixth House Base quest requires the death of an NPC. Oblivion… lol. You can sorta try if you don’t count dragging along companions from uncompleted quests, but that doesn’t fit the spirit of the challenge.

I wish more video games allowed you to play pacifist. I play most video games with the least violence possible, but even really well written stories like Planescape: Torment need you to solve some problems with violence.

I’ve really appreciated games like Undertale and Dishonored too.

  • missingno@fedia.io
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    1 day ago

    Live a Live’s Twilight of Edo Japan chapter gives a special completion reward if you complete it with zero kills, or a full 100 kills. It’s designed in such a way that figuring out how to do the pacifist run is a puzzle you are unlikely to solve on your first playthrough.

    This mechanic was actually one of the inspirations for Undertale!

      • missingno@fedia.io
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        20 hours ago

        It is in the original. For the most part, 2022 is very faithful to the original and doesn’t feature any big structural changes (apart from one new thing that’s a big spoiler), mostly just balance and quality of life improvements.

        Like I said, Toby Fox openly cited this segment as an inspiration for Undertale (2015), and that came before the 2022 remake.