I’ve beat Fallout NV as a true pacifist - no companions, no death caused by me.

It is funny, because it really doesn’t seem to fit the themes of the game to be a pacifist. You end up doing things that would (IMHO) be more fucked up ethically. It’s also hard for me to leave Vulpes alive - killing him is an every play through thing.

I’ve tried playing Morrowind and Oblivion as a pacifist. Morrowind you can get pretty far, but the Sixth House Base quest requires the death of an NPC. Oblivion… lol. You can sorta try if you don’t count dragging along companions from uncompleted quests, but that doesn’t fit the spirit of the challenge.

I wish more video games allowed you to play pacifist. I play most video games with the least violence possible, but even really well written stories like Planescape: Torment need you to solve some problems with violence.

I’ve really appreciated games like Undertale and Dishonored too.

  • MojoMcJojo@lemmy.world
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    2 days ago

    I once modded Skyrim to make hunger, thirst, sleep, wounds, infections, and weather as realistic as possible. Then, from nothing, set out to go dungeon diving. My guy had heard there were untold riches, and being dirt poor, it was going to be his ticket out of squalor. The amount of preperation that was needed took days. I had to build a small camp outside the entrance, catch kill and prepare foods that wouldn’t spoil. Make water skins to store enough water. I may be down there for weeks! Finally ready to go in, I have no idea what to expect, only rumors. It’s very dark (mod), but I made torches. Surprise Frost Troll. Dead. Bethesda update corrupted my modded save, but that’s ok, just another death of no one special in the frozen lands.

    • Sunsofold@lemmings.world
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      16 hours ago

      I did something similar, but also had mods to change player model and starting scenario, and unscale combat from your level. I started as a young girl who just lucked out of magical enthrallment by a necromancer and aged her a year every time she went up a level. I started in the middle of nowhere with a stolen kitchen knife, some slaves’ rags, the now-dull ring that had once held her in thrall, and no one to help.

      It really turned the game grim: little girl stumbles into town, nigh dead from no food and crab attacks in the wilderness, looking for help, and the locals offer to put her to work. But, by the time I’m at level 20, she’s in her 30s, has plenty of food, rich furs, fire magic, and a heartful of revenge plans to keep her warm, and has acquired a circlet that made her fire even hotter. The eventual plan was to complete her schooling and then go on a necromancer roasting hunt, but the game broke. Fun little run. Could almost make a book of it.