I love the first Dying Light. Kyle Crane is such an icon. The way he speaks, the parkour! It is intoxicating to play as Crane.
In Dying Light two, the developer for no reason replaces him with a generic unmemorable young man. I was so disappointed Many fans are disappointed.
Now, they are back to the original formula. I am excited again to play as Crane jumping off the roof into an open window.
Maybe I am just noticing it more these days (see: Wuchang) but holy crap are the community manager originated “talking points” so ridiculously transparent while also being disturbingly effective.
Ain’t NOBODY ever gave a shit about Kyle Crane. That is right up there with “The Iconic Hayden Pierce’s Hat” in the ubi-verse.
That said: I would like it to be good but I still think 2’s biggest mistake (aside from the hilariously bad story which… 1 wasn’t much better) was that there just isn’t that much water in the “parkour around zombie city” genre and all that wingsuits added was another case of being frustrated when we couldn’t do something we should be able to do (the grappling hook in 1 had similar problems). And apparently they are going for 18 hours of story in Beast? That… is a bold move.
Yeah, wingsuit ruined the second for me. You can literally fly across the map with having to parkour. I liked some of the parkour changes, but they alsmost don’t want you to have to actually parkour in that game.