The story and engagement. Ultima IV let you talk to literally every NPC in the game, everyone had a name and a job and something to say.
Phantasy Star II was essentially ripped off for Final Fantasy VII to the point where from the minute they introduced Aerith I was like “Well, shit, better not give HER anything I want to keep, she’s dead 1/2 way through the game.” (That was Nei in PSII).
To be clear, those are just the first two off the top of my head, there were other excellent, excellent RPGs.
I really liked the gold box D&D games from SSI - Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades. They don’t hold up well now due to all being turn based RPGs. There is a Steam Collection of ALL of that.
Speaking of, before Fallout, there was Wasteland which has had a modern reboot and sequel. Also a great game that had copy protection built into a story book full of backstory paragraphs.
For JRPGs, it’s hard to go wrong with Suikoden 1 and 2, recently re-released on PS5, drop dead gorgeous RPGs. The Golden Sun games were great too.
I’ve played probably hundreds of RPGs since the start. Disco Elysium isn’t even top 10. It LOOKS great, the writing is dogshit.
The writing is the key point, it has the best writing of most novels so that shows how badly the game is being misrepresented even here by people who didn’t give it a chance because they expected something else or have millisecond-long attention spans. I don’t know why anyone would compare it to any of the other games you listed, the title of the post and article is clickbait, the game is an interactive narrative, not anything like fucking Phantasy Star or others. They’re all great games but it’s weird trying to box them together.
Subjectively What the fuck is even this choice? #1
Fixed that for you. For many people who appreciate nuance and dark humor and a more subtle narrative interaction, these choices are what made the game great. It’s not going to land with everyone and that’s okay, it just needs to be understood that these are personal tastes.
The story and engagement. Ultima IV let you talk to literally every NPC in the game, everyone had a name and a job and something to say.
Phantasy Star II was essentially ripped off for Final Fantasy VII to the point where from the minute they introduced Aerith I was like “Well, shit, better not give HER anything I want to keep, she’s dead 1/2 way through the game.” (That was Nei in PSII).
To be clear, those are just the first two off the top of my head, there were other excellent, excellent RPGs.
I really liked the gold box D&D games from SSI - Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades. They don’t hold up well now due to all being turn based RPGs. There is a Steam Collection of ALL of that.
Speaking of, before Fallout, there was Wasteland which has had a modern reboot and sequel. Also a great game that had copy protection built into a story book full of backstory paragraphs.
For JRPGs, it’s hard to go wrong with Suikoden 1 and 2, recently re-released on PS5, drop dead gorgeous RPGs. The Golden Sun games were great too.
I’ve played probably hundreds of RPGs since the start. Disco Elysium isn’t even top 10. It LOOKS great, the writing is dogshit.
The writing is the key point, it has the best writing of most novels so that shows how badly the game is being misrepresented even here by people who didn’t give it a chance because they expected something else or have millisecond-long attention spans. I don’t know why anyone would compare it to any of the other games you listed, the title of the post and article is clickbait, the game is an interactive narrative, not anything like fucking Phantasy Star or others. They’re all great games but it’s weird trying to box them together.
Games are entertainment. When you’re playing a game and you are presented with:
Terrible choice #1
Terrible choice #2
Terrible choice #3
Just godawful choice #1
What the fuck is even this choice? #1
That’s not entertaining. I can get where some people might derive some kind of enjoyment from that, I don’t.
Fixed that for you. For many people who appreciate nuance and dark humor and a more subtle narrative interaction, these choices are what made the game great. It’s not going to land with everyone and that’s okay, it just needs to be understood that these are personal tastes.