Study shows 97% of developers believe gen AI is transforming the industry, with a focus on creating more dynamic worlds, intelligent nonplayer characters (NPCs), and more efficient workflows...
I mean, it makes complete sense. Photoshop has had ‘magic fill’ for a long time and that’s basically just stable diffusion inpainting.
I’ve had a lot of customers of mine using AI tools to be able to create things they’d never have been able to hire anyone to do, or be able to learn themselves.
It’s really easy too, for an artist that only does 2D shading, etc - to convert their 2D character to 3D and get textures, while cleaning up and continuing the work. Sites like Meshy are really good for quick prototypes, and then you can swap them out later for fully produced models. Especially indie games where someone might not have the artistic chops, but they have the programming chops.
I mean, it makes complete sense. Photoshop has had ‘magic fill’ for a long time and that’s basically just stable diffusion inpainting.
I’ve had a lot of customers of mine using AI tools to be able to create things they’d never have been able to hire anyone to do, or be able to learn themselves.
It’s really easy too, for an artist that only does 2D shading, etc - to convert their 2D character to 3D and get textures, while cleaning up and continuing the work. Sites like Meshy are really good for quick prototypes, and then you can swap them out later for fully produced models. Especially indie games where someone might not have the artistic chops, but they have the programming chops.