• Zagorath@aussie.zoneOP
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    11 hours ago

    Even gothic did fall victim to the trend. G2 was “triple the size!!!”

    If “triple the size” comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks…then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full.

    • Dyskolos@lemmy.zip
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      9 hours ago

      Yeah exactly…and it was - who would’ve thought - 1.5x the content. At best. Just stretched to fill the land. Everyone thought (and still seems to think) that size is everything in an open world. Only procedural games like No mans sky beat this with even less soul. While being technically fascinating, they’re ultimately boring once you’ve seen all the “ingredients”.