With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
Tangentially related but I agree. It makes the long run through sections of the campaign more bearable.
On a more related note, POE2 has checkpoints practically on top of the bosses during the story so you can bash your head against it as much as you want. The only time you’re punished for dying is endgame bosses.
yea agreed. in general though our attitudes with gaming have changed due to how many titles are available (over abundance) and the history of gaming, etc. we’ve become spoiled in ways. there needs to be a ‘penalty’ of sorts to encourage trial and error growth. get some true dopamine overcoming a trial.
there’s a place for all types of games and difficulties though. let the artists create their vision.
glad poe 2 added sprinting
Tangentially related but I agree. It makes the long run through sections of the campaign more bearable.
On a more related note, POE2 has checkpoints practically on top of the bosses during the story so you can bash your head against it as much as you want. The only time you’re punished for dying is endgame bosses.
yea agreed. in general though our attitudes with gaming have changed due to how many titles are available (over abundance) and the history of gaming, etc. we’ve become spoiled in ways. there needs to be a ‘penalty’ of sorts to encourage trial and error growth. get some true dopamine overcoming a trial.
there’s a place for all types of games and difficulties though. let the artists create their vision.