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Cake day: July 8th, 2023

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  • I’d argue that if you make a game with a style, story, time period and even what the protagonist is that have entirely departed from the original content, you’re just slapping the original’s name on it to boost sales.

    If they ever made a Halo game where MasterChief removes his helmet to reveal that he was an orc all along and that he’s now riding a literal giant warthog in battle wielding a stone axe, people would flip their lids over this. Especially since because of that the style and soul of the game people love is now dead unless they do a hard reset of the franchise. I think it’s the same there, except that the transformation was made gradually since Doom 2016 that people didn’t notice as much. It really looks like Bethesda preferred to do medieval fantasy games so they just turned the Doom franchise into it.

    Don’t get me wrong. I’m sure it perfectly capable of being a good game. But is it really a Doom game still?


  • It started as a sci-fi shooter. DoomMarine was just a human left behind to guard a ship with a pistol and ends up fighting the hordes of hell with an array of modern and sci-fi weapons. The only medieval elements you would see were when you were in the hell world. The back story was essentially he got assigned there as a punishment for punching an officer who was ordering him to shoot civilians. He was a human, representing humanity in a fight against evil.

    Now with all the changes they made The Doom Slayer is a demigod being wielding medieval and fantasy weapons in an increasingly medieval-looking armor of alien origin with an insanely convoluted backstory of him being the twin brother of the devil or some BS I don’t know I just stopped caring at that point. He is completely dehumanized. The whole game looks and feels more like a fantasy game in a medieval world of magic than a sci-fi shooter.

    IMO the creators of the Brutal Doom mod/campaign came up with a far better expansion of the Doom universe that stayed much more true to the source material. I’d love to see a high budget game made in that universe.















  • You have an interesting way to describe the enforcement of UN sanctions against the North Korean regime to hinder and slow down their ballistic missile development program by literally blocking the transfer of rocket fuel and components to their country.

    The people of North Korea are definitely suffering, but it ain’t because their government is being slowed down in their development of nuclear ICBMs.

    Also, where is your criticism of the North Korean regime for spending their people’s resources into ballistic and nuclear programs while their people are starving?




  • DaddleDew@lemmy.worldtoGames@lemmy.worldBeyond All Reason
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    5 months ago

    IMO Supreme Commander failed to capture the original game’s soul. You had a sense of an epic battle going on when playing. I think it was because it always devolved into playing all zoomed out, watching tiny strategic icons moving across the map, blinking and disappearing. I can’t even tell you what any of the units looked like because we almost never see them. The fact that they gave generic names to units and structures such as “level one point defence turret” didn’t help either.

    BAR does a much better job of keeping the player zoomed in and into the action, seeing and feeling so the cool details of the battle going on. Heavy plasma batteries blowing up chunks of advancing armies and terrain, lasers blowing up individual targets in rapid succession, sending debris flying everywhere, this was all what TA was about.