• 1 Post
  • 23 Comments
Joined 4 months ago
cake
Cake day: July 21st, 2026

help-circle






  • Let’s gooo! Just work on it and forget about expectations. The concept sounds really cool.

    From my experience it is important to let as many people try out your game, and adjust your game according to the feedback. This way, you save a lot of time and you get to improve it a lot due to different perspectives. It does not need to be perfect at the beginning as long you are active improving it.

    This way you get the best results for the scuba diving game. This is my approach for how I work on my projects, although I must assume that video games are a lot more difficult than websites.






  • I think it is very fair to expect them to work perfectly. Although challenging it is super fun to create those features and make it actually work. Especially whenever pressing surprise, they should only show productions for the toggled on filters.

    I am going to say thank you very much because otherwise I would not have thought about them at all.

    One of the reasons why I sometimes create “promotional posts” is to get perspectives such as yours because they are so valuable for me and Movie Scene Map.



  • This should be live now! (where if I press on games then it only shows on games on the hover card). I totally forgot about the filters since I have been so busy the last weeks.

    I guess I have time to do changes for the filter section, so that everyone gets to actually use it. It is a pretty bad sign that you had to ask for instructions. I have to make it visible somehow without taking up extra space on the map.

    You can just post a comment here or send a mail to ceoflightmussy@gmail.com for submitting. Anyways, I will scoop and try my best to deal with it. That is basically how Movie Scene Map has grown, I am not a genius, but smart enough to scoop up all feedback and let it decide the project.



  • Thanks for the advice, I will see how I can make it better because everything is Ai slop nowadays. Even Apple or Facebook.

    What I am focusing on mostly is the user experience on the interactive map and making it fun to use. I agree with you that there is a lot that needs further polishing.

    Perhaps I am moving to fast but I like to experiment and then polish based on feedback. It makes it a lot easier for me to do something rather than be afraid to do something due to mistakes.

    I am working from a shitty as used laptop at the basement right now. I hope that you get the chance to test out Movie Scene Map in a few months when I have more resources to actually create the best possible product.

    Throwback: There was a very big bug because Movie Scene Map is doing an integration with Playwire today. The hover card on the desktop was going below the screen. This should be fixed now and I apologize to everyone for the bug.