

Or, maybe, it’s just MasterCard’s way of saying “It’s Visa”? (Not that I know this. It could well be a lie for all I know. But also, maybe it’s not.)
Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade
Or, maybe, it’s just MasterCard’s way of saying “It’s Visa”? (Not that I know this. It could well be a lie for all I know. But also, maybe it’s not.)
These three plus Doom and Shadow of the Colossus are what was I thinking. Maybe Minecraft too.
And a screen where it plays YouTubers comparing it to every version of Madden for a decade-plus after. Eventually finding Madden to look better, but always finding Madden lacking in features and presentation.
Game Pass obviously and absolutely affects game sales. At the same time this conversation only happens because we’re comparing “the industry with Game Pass” to “games at face value”. That second one only lasted 10-15-ish years. Before that, there was “the industry with game rentals”. Blockbuster was also absolutely eating up some sales.
But game rentals were often seen as a “try before you buy” case to many, as you may want to play a game more than 3-5 days. So maybe the answer is don’t lease your game to Game Pass for a year at a time. Just offer it for a month or three. (Also make an easy way for the non-technical to export/import saves.) This also would let Microsoft make more deals for more games in their rotation. Seems like a shorter time helps everyone out.
Didn’t even know that was a thing; that’s how long it’s been since I looked at it. Thanks!