I’ve often wondered why some more advanced games like Elder Scrolls don’t keep track of dramatic actions in some way and offer them up to you when you leave the game for a while. A “previously…” kind of element. Big budget action games too, like from Rockstar.
Obviously they just don’t think it’s worth the work, but I do wonder if it would affect completion rates.







I started the first one and really liked the little walking I did in the first hour and a half, but I just tapped out after that because of the ratio of cutscene to game. … I should play them.