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Cake day: July 20th, 2023

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  • Not that it invalidates your points at all but I played HL Alyx sitting down on an original oculus quest on a computer with a 1060 and an r5 2600. It was great but it and Beat Saber were basically the only two VR games that were fun enough for me to play for more than a few minutes at a time.

    That quest has been collecting dust since I beat Alyx.

    Really hard for me to recommend spending several hundreds of dollars on hardware when there’s really only one game worth playing. But if you can find a cheap used quest or WMR headset it might be worth picking up and then selling just to play Alyx. Alyx is probably one of if not the most well optimized VR games out there. You really don’t need that powerful of a rig to play it.


  • While thats definitely true for many games it’s less relevant for console makers and its hardly true universally; definitely not true for the insomniac games I mentioned.

    Plenty of games are coming out that are optimized very well. Unfortunately, UE5 has gotten way too popular and devs often don’t seem to really know how to optimize games developed on the engine. Kinda the downfall of having an engine that appeals so much to artists but not so much to engineers. I think the only remotely well optimized game I can think of that was made in UE5 is Hellblade 2. And even as impressive as that game is from a technical standpoint (nothing can fix how boring it is) I still have stuttering problems with it. Though my rapidly aging R5 2600 is not helping things there.

    But there are still impressive PC games out there. Recently Doom The Dark Ages, indiana Jones, and Kingdom Come Deliverence 2 come to mind as games that are impressively well optimized on PC. Especially KCD2, that game feels like black magic to me.

    I think this is less of an issue of cost cutting by devs and publishers, though it’s definitely a factor, and moreso just devs not being as knowledgeable about optimizing games as they used to be.


  • Fucking why? These dudes always cite the cost of making games increasing as a reason for this nonsense but they never talk about the many many factors working in their favor already.

    First, most people are probably not buying physical games very much if at all anymore. And because of that people don’t really buy games used anymore either since used games in general are much rarer. So more people are buying games directly from company storefronts. These same storefronts that also make games stay more expensive for longer periods of time. Not only that but there are literally more people playing and buying games now than have ever done so in the past (at least up until very recently)

    All of these factors should be increasing Sony’s profit margins. If anything games should be getting cheaper. Not more expensive.

    And I don’t buy that a ps5 game is significantly more expensive to make than a ps4 game. There’s barely a difference between each system’s capabilities in terms of graphical detail in the assets a team needs to produce. Most of the benefits of ps5 come in the way of higher resolutions and higher frame rates. I have yet to see a game release on ps5 that couldn’t have also been ported to ps4 with lower resolutions and frame rates.

    Even the games they said needed the ps5’s speed were eventually ported to PC and run on the Steam Deck just fine. (Spider-Man 2 and Ratchet and Clank Rift Apart for example)

    These statements aren’t anything more than a company executive trying to gaslight people into accepting unacceptable pricing strategies.