

I mean, if the courts will actually convict for that, you’ve got a much bigger issue than social media - at that point the government in question can arrest anyone whenever they want.


I mean, if the courts will actually convict for that, you’ve got a much bigger issue than social media - at that point the government in question can arrest anyone whenever they want.


Theres plenty of different ways to handle it, but the simplist would be based on if avoidable harm can be problem in a court of law. If a social media site shows someone a parade of content telling them to kill themselves, they should be able to be held liable, whereas right now the currators recommending negative content and hiding positive are held as innocent bystanders.


As well as privacy laws, another route would be limitting the control the companies have over what you are shown. If these social media companies are going to exert control over everything the user sees, they should be responsible for the consequences of what is shown. After all, if a TV station broatcasts a show that, for example, encourages suicide, it would obviously be held responsible. If social media is dictating what a user sees on the platform rather than the other way around, whats the difference?


Unfortunately, given the current economy, its not suprising. With how much prices have risen, the old pricing competed with and often beat out even used desktops.


While any sentence longer than six months behind bars would make Berhe “subject to an automatic removal order,” said the judge, “Immigration Canada does stay removal orders to enumerated countries that are in a state of war or otherwise subject to violence, danger, terrorism, etc.; currently, Ethiopia is one such country.”
The title is misleading clickbait. The real story is that this guy had not one, but two illegal firearms, both being kept unsecured, threatened someones life with one, fled from arrest, and then only got three years in jail.


Story based motivators mean almost nothing to me, esspecially when told through non-gameplay means. Having an “intro” cutscene is almost akin to a text crawl/card in a movie - technically it works, and it can be an efficient way to give extra context, but its also likely to disrupt pacing or disorient - basically makes me want to watch less, rather than more. In the same way, I can’t think of any games where story played a significant part in motivation to continue. If I want to keep playing, its because the game is good, not because it told me I should.
Edit: Maybe to help clairify, good plot can be a motivator, but the character’s motivation is not my motivation. Whats important is that the plot is good, not that the protagonist’s goal is just.
Yes, but again, at that point the government will prosecute anyone who opposes them. Giving corporations a couple minor defenses doesn’t remove the government’s power, it just helps shift the blame to the masses rather than large corporations who are likely complicit with the government.