

Thank you! I have the Jesse Schell book, but I started another about making games that was about how games created experiences. When I read it I will move to Art of Game Design. So far the first three chapters have been very insightful!
Thank you! I have the Jesse Schell book, but I started another about making games that was about how games created experiences. When I read it I will move to Art of Game Design. So far the first three chapters have been very insightful!
Thanks for the kind words. The demo will drop sooner or later so don’t hesitate to leave some feedback :)
Yeah, well I’ve been contemplating a game about moral choices and psychological experiments for a long time. Three years maybe, so I hope I’m on the right track : )
Thank you!
Thanks! So the player will have access to personal info of the NPC’s - diary, recordings, letters and so on. They would have to establish their character and personality and kind of judge them. I’m thinking this mechanic will add exactly what you’re suggesting.
Thanks for the kind words and encouragement! Yeah I feel the beginning process is the hardest - when you haven’t still figured things out. After you know what you’re making it’s kind of easy just to finish it so I do have some way to go.
Thank you, I’m going for the body cam style because it looks very realistic and also fits with the game narrative - you are part of an experiment and somebody is documenting the footage
Thank you! Yeah so the game takes place over 7 days or 7 tests. The demo would be 2 days and the prototype one. I figured that there won’t be much difference between proto and demo and I’m just going for the demo. As for the streamers thing - yeah that is always the danger. This is why I’m going for so many endings and hoping people would want to see what happens. Many won’t of course.
Thank you, my experience with itch is that audience there isn’t very big and people don’t leave much feedback (unless your game really explodes!)
For context: I make indie games and have released two so far and I’m currently working on the third one which is weird as fuck. So the way that Steam works is, they don’t send you money anytime you make a sale, but they send all of it at the end of every month. Now September is almost over and I got an e-mail titled “Steam Payment Notification” and I get all hyped up. I open it and read it that the Payment Notification is actually that there is no Payment since I didn’t make $100 in sales. Way to hype me up and bring me down, Steam.
From what I know publishers tend to offer help when you prove somehow that you have a hot game…